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REVERT
reload the last saved version of the scene (prompt for save current state) |
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SET PROJECT
quick link to prompt the "Set Project" dialog
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CAMERA - right click
- newCam from persp : create a new camera at the position of the current view.
- import camera rig : import custom camera rig with separate controls.
- roll tool : quick link to the roll camera tool.
- fly tool : quick link to the fly camera tool.
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RENAME
cometRename tool v1.20. Batch renaming, adding prefix and suffix, etc. SOURCE
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TIMECODE
get the timecode (m:sc:msc) for the current frame
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SHOTVIEW
shotView tool v2.3.0. Floating viewport for cinematic animation. SOURCE
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FCHECK
craFcheck tool v1.6.1. fcheck GUI for Maya with auto-fcheck feature (this script is intended to work with 4 digits padded sequences). It also allows to pass some command line parameters to fcheck. SOURCE
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INTERACTIVE PLAYBACK
quick link to launch the interactive playback.
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CENTER PIVOT
Center the pivot of the selected object.
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FREEZE TRANSFORMS
Freeze transforms of the selected object.
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DELETE HISTORY
Delete the history of the selected object.
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SELECT HIERARCHY
Select the hierarchy of the selected object.
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MOVE B TO A
Move the second object to the transforms of the first selected object.
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TOGGLE COMBI
Combine or separate the selected objects.
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RANDOM TRANSFORMS
Object Tweaker v0.3. Control and randomize transforms of selected object(s) or component(s). Contact: steven@geerdesigns.com
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ARRAY
Array for Maya tool v1.2.1. Duplicate objects with scattering of the transforms. SOURCE
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RIVET
djRivet tool v1.6.0. Rivet tool uses follicles to constrain objects to a surface (poly or nurbs) so they will stick and follow it if it is deformed. SOURCE
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FIT MORPH
fitMorph tool v2.2. Fit selected objects or components into the shape of other selected objects. SOURCE
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DUPLIVERTS
Dupliverts tool v0.4.7. Duplicates child object(s) and places them on parent object's vertices. SOURCE
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CREATE POLYGON - right click
- Primitives -
Quick links to create default polygonal objects.
- Miscelaneous -
- helix curve generator : helix tool v3.2. Allows to create complex helix curves. SOURCE
- pipe generator : pipe generator v1.1.0. Generates a pipe based on a curve. SOURCE
- building generator : kludge city v1.0. Procedural building generator. SOURCE
- city generator : qtown v1.3.0. Build a fractal city based on selected polygons. SOURCE
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CREATE DYNAMIC - right click
- Particles -
Quick links to the most-used particle functions.
- Ndynamics -
Quick links to the most-used Ndynamic functions.
- destructor : Destructor tool v2.1. Instance objects to particles for destruction. SOURCE
- Fluids -
Quick links to the most-used fluid functions.
- overburn : Overburn tool v1.6. Fluid shaded cloud particles effects. SOURCE
- wmd : Weapons of Mass Destruction tool v2.0.0. Create explosive bombs with fluids. SOURCE
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CREATE SHADERS - right click
- ID shader nodes : loading RGBCMY matte shaders.
- Dirt container : container that outputs a noise based on ambient occlusion.
- Ice shader : procedural ice shader.
- Snow shader : procedural snow shader.
- Cell shading : non-photorealistic shading for Maya. SOURCE
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CREATE DEFORMERS - right click
- jlCollision : simple collision deformer for polygonal objects. SOURCE
- displaceD : deformer driven by a 2D/3D texture. SOURCE /!\ NO 2012 release yet. will be updated in the next version.
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ATTRIBUTE MANIPULATOR
attributes-manipulator v1.0. Helps to set or randomize any attribute for multiple objects. SOURCE
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CHANGE TANGENT - right click
- Break and Free : break and free weight on selected tangent.
- Default -
changing the default type of tangent.
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PARENT MASTER
zv_ParentMaster tool v1.3.0. Animate interacting objects with ease. SOURCE
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ADD NOISE
xyAddChannelNoise tool v0.1. Add/Remove a noise function to the selected attribute(s). SOURCE
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CLEAN KEYS
Delete non-changing values on keyed object.
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MAYA TO AE
mayaToAE tool v1.2.1. Export animation from Maya to After Effects. SOURCE
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SETUP ZDEPTH
Create a projection ramp parented to the selected camera position.
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LIMITED RENDER
Create a sphere parented to the selected camera that will only display/render the objects within its radius.
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TEXTURE MANAGER
FileTextureManager tool v4.0.3. Batch-replace texture paths, create .map files, etc. SOURCE
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3DPAINT OBJ
GoP-Maya to Photoshop tool v1.3.0. Script to send 3D meshes to Photoshop for texturing. SOURCE
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SKINNING TOOLS - right click
- Paint skin weights : quick link to the interactive 3D paint skin weights tool.
- Skin Assistant : skinAssist v1.1. Copy/paste weights, average, transfer, etc. SOURCE
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HELP - right click
- ABCshelf v2.5 documentation : you are reading it.
- check for updates : get a look at the ABCshelf releases folder online. |
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CAMERA TOOLS - right click
- import custom single stereoRig : import custom rig, single stereoscopic pair of cameras (4)
- import custom multi stereoRig : import custom rig, multi stereoscopic pair of cameras (10)
- load maya stereo presets : load the hidden camera creation presets fpr Steroscopy (under Create > Cameras >...) |
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TOGGLE DISPLAY GUIDES
Show/Hide the frustum, the zero parallax plane and near clip plane at according positions on Center camera.
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LOOK THROUGH ANAGLYPH
Switch to anaglyph mode using the current view. /!\ Current view (Left or Right) AND viewport must be selected.
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RENDER SELECTED CAMERA ONLY
Because I was tired of that !#@$@% bug... here's a little script to force Maya to render the current view (and not the stereo-pair!!!)
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CREATE PAIR FROM SINGLE
Generates a stereo-pair at the positiition of the selected camera.
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MAYA TO NUKE
Export Maya objects, lights and camera data into a format (ie. .nk, or .txt) SOURCE
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