DOCUMENTATION

 


ABCshelf v2.7 __tested and optimized for Maya 2012 x64 on Win7 and OSX


 

BR
single click : send a single frame of your choice to BatchRender
double click : BatchRender

right click
- abort BatchRender : cancel current BatchRender (with prompt)

 

REVERT
reload the last saved version of the current scene (prompt for saving)

 

SET PROJECT
single click : quick link to prompt the "Set Project" dialog
double click : quick link to the Project Window

 

CAMERA - right click
- newCam from persp : create a new camera at the position of the current view   /!\ viewport must be selected
- import camera rig : import custom camera rig with separate controls.
- match cacmera tool : SanctusMatchCamera tool to match camera with a given perspective (vanishing points of a photo) SOURCE
- roll tool : quick link to the roll camera tool.
- fly tool : quick link to the fly camera tool.

 

RENAME
cometRename tool v1.20. Batch renaming, adding prefix and suffix, etc.
SOURCE

 

TIMECODE
get the timecode (m:sc:msc) for the current frame

 

SHOTVIEW
single click : set all the display parameters, look through the selected camera and prompt for creating the playblast
double click : reset the parameters


 

FCHECK
craFcheck tool v1.6.1. fcheck GUI for Maya with auto-fcheck feature (this script is intended to work with 4 digits padded sequences). It also allows to pass some command line parameters to fcheck.
SOURCE


  MEL EDITOR
Custom Script Editor 1.0.0 Auto-completion of the writing with existing mel functions SOURCE


 

INTERACTIVE PLAYBACK
quick link to launch the interactive playback.

 

CREATE POLYGON - right click
- Primitives -
Quick links to create default polygonal objects.
- Miscelaneous -
- helix curve generator : helix tool v3.2. Allows to create complex helix curves. SOURCE
- pipe generator : pipe generator v1.1.0. Generates a pipe based on a curve. SOURCE
- building generator : kludge city v1.0. Procedural building generator. SOURCE
- city generator : qtown v1.3.0. Build a fractal city based on selected polygons. SOURCE

 

CREATE DYNAMIC - right click
- Hair -
- rope swing : Rope Swing v1.0.0. Create dynamic animateable ropes. SOURCE   /!\ Hair dynamic plugin must be loaded
- Particles -
- setup assistant : Particle Setup 1.0.0 A script for automating common particle tasks. SOURCE
- kill volume : this script figures out if you have a particle or nParticle and creates a volume field killng existing particles
- Ndynamics -
- destructor : Destructor tool v2.1. Instance objects to particles for destruction. SOURCE
- Fluids -
- overburn : Overburn tool v1.6. Fluid shaded cloud particles effects. SOURCE
- wmd : Weapons of Mass Destruction tool v2.0.0. Create explosive bombs with fluids. SOURCE

 

CREATE SHADERS - right click
- Utilities -
- create wireframe shader : UI to create and assign a wireframe shader to selected object SOURCE
- assign mib_amb_occlusion : UI to create and assign ambient occlusion output to selected shader SOURCE
- RGBYMC surface shaders : loading Red/Green/Blue/Cyan/Magenta/Yellow surface shaders.
- sdf shader : R = top fallof / G = dirty occlusion / B = fallof
- uvz shader : R = u cord / G = v cord / B = Z object space
- dirt container : container that outputs a noise based on ambient occlusion.
- Miscelaneous -
- ice shader : procedural ice shader.
- snow shader : procedural snow shader.
- cell shading : non-photorealistic shading for Maya.
SOURCE

 

CREATE DEFORMERS - right click
- jlCollision : simple collision deformer for polygonal objects. SOURCE
- tensionBS : blendshape based on tension SOURCE
- displaceD : deformer driven by a 2D/3D texture, preview in viewport. SOURCE

 

MODELING TOOLS - right click
- facer dock panel : Facer v2.1 dockable panel with shortcuts to very usesul modeling functions and scripts
- randomize transforms : Object Tweaker v0.3. Control and randomize transforms of selected object(s) or component(s). CONTACT
- array duplication : Array for Maya tool v1.2.1. Duplicate objects with scattering of the transforms. SOURCE
- dupliverts : Dupliverts tool v0.4.7. Duplicates child object(s) and places them on parent object's vertices. SOURCE
- fit geometry : fitMorph tool v2.2. Fit selected objects or components into the shape of other selected objects. SOURCE
- axcrack : AxCrack v1.1 Splits selected polygon surface into pieces SOURCE

 

CENTER PIVOT
Center the pivot of the selected object.

 

FREEZE TRANSFORMS
Freeze transforms of the selected object.

 

DELETE HISTORY
Delete the history of the selected object.

 

SELECT HIERARCHY
Select the hierarchy of the selected object.

 

MOVE B TO A
Move the second selected object to the transforms of the first selected object.

 

TOGGLE COMBI
Combine or separate the selected object(s).

 

RIVET
- uv based : select two edges on polygon or select one point on nurbs. SOURCE
- follicle based : djRivet tool v1.6.0. It uses follicles to constrain objects to a surface (poly or nurbs) so they will stick and follow it if it is deformed. First select at least one object, then last select a poly or nurbs surface. SOURCE

 

PARENT MASTER
zv_ParentMaster tool v1.3.0. Animate interacting objects with ease.
SOURCE

 

ATTRIBUTE MANIPULATOR
attributes-manipulator v1.0. Helps to set or randomize any attribute for multiple objects.
SOURCE

 

ADD NOISE
xyAddChannelNoise tool v0.1. Add/Remove a noise function to the selected attribute(s).
SOURCE

 

CLEAN KEYS
Delete non-changing values on keyed object.

 

CHANGE TANGENT - right click
- Break and Free : break and free weight on selected tangent.
- Default -
quick links to change the default type of tangent.

 

MAYA TO AE
mayaToAE tool v1.2.1. Export animation from Maya to After Effects.
SOURCE

 

SETUP ZDEPTH
Create a projection ramp parented to the selected camera position.

 

LIMITED RENDER
Create a sphere parented to the selected camera that will only display/render the objects within its radius.

 

TEXTURE MANAGER
FileTextureManager tool v4.0.3. Batch-replace texture paths, create .map files, etc.
SOURCE

 

3DPAINT OBJ
GoP-Maya to Photoshop tool v1.3.0. Script to send 3D meshes to Photoshop for texturing.
SOURCE

 

SKINNING TOOLS - right click
- Paint skin weights : quick link to the interactive 3D paint skin weights tool.
- Skin Assistant : skinAssist v1.1. Copy/paste weights, average, transfer, etc. SOURCE

 

TOGGLE LOW/HIGH
single click : set the following high-res parameters for the curent renderer
double click : set the following low-res parameters for the curent renderer

MayaSofware
settings LOW HIGH
edge anti-aliasing low quality highest quality
shading samples 1 5
max shading samples 1 10
multi pixel filter off on
pixel filter type - gaussian
pixel filter width (X and Y) - 3
raytracing on on
reflections 2 10
refractions 2 10
shadows 2 10
resolution 960x540 1920x1080


MentalRay
settings LOW HIGH
minimum anti-aliasing samples -1 1
maximum anti-aliasing samples 1 3
multi-pixel filetring triangle gauss
shadow depth 1 5
reflections rays 2 10
refractions rays 2 10
max trace depth 2 10
reflection blur limit 1 2
refraction blur limit 1 2
shadow method simple segments
framebuffer data type 8 Bits 16 Bits
final gathering on on
final gathering accuracy 150 350
resolution 960x540 1920x1080


vRay
settings LOW HIGH
sampler type adaptive dmc adaptive dmc
min subdivs 1 1
max subdivs 3 8
treshold 0.05 0.004
exr format options 16 Bits 32 bits
antialiasing filter type triangle gaussian
antialiasing filter size 1 3
global illumination off on
resolution 960x540 1920x1080


 

HELP - right click
- ABCshelf v2.7 documentation : you are reading it.
- check for updates : get a look at the ABCshelf releases folder online.



STEREOREOshelf v1.0b __tested and optimized for Maya 2011 x64 and 2012 x64 on Win7 and OSX /!\ BETA


 

CAMERA TOOLS - right click
- import custom single stereoRig : import custom rig, single stereoscopic pair of cameras (4)
- import custom multi stereoRig : import custom rig, multi stereoscopic pair of cameras (10)
- load maya stereo presets : load the hidden camera creation presets fpr Steroscopy (under Create > Cameras >...)

 

TOGGLE DISPLAY GUIDES
Show/Hide the frustum, the zero parallax plane and near clip plane at according positions on Center camera.

 

LOOK THROUGH ANAGLYPH
Switch to anaglyph mode using the current view. /!\ Current view (Left or Right) AND viewport must be selected.

 

RENDER SELECTED CAMERA ONLY
Because I was tired of that !#@$@% bug... here's a little script to force Maya to render the current view (and not the stereo-pair!!!)

 

CREATE PAIR FROM SINGLE
Generates a stereo-pair at the positiition of the selected camera.

 

MAYA TO NUKE
Export Maya objects, lights and camera data into a format (ie. .nk, or .txt)
SOURCE

 


for all notes, questions or requests, you can send me an email at this address : shelf@jeandelaunay.fr