 |
|
BR
single click : send a single frame of your choice to BatchRender
double click : BatchRender
right click
- abort BatchRender : cancel current BatchRender (with prompt)
|
 |
|
REVERT
reload the last saved version of the current scene (prompt for saving) |
 |
|
SET PROJECT
single click : quick link to prompt the "Set Project" dialog
double click : quick link to the Project Window
|
 |
|
CAMERA - right click
- newCam from persp : create a new camera at the position of the current view /!\ viewport must be selected
- import camera rig : import custom camera rig with separate controls.
- match cacmera tool :
SanctusMatchCamera tool to match camera with a given perspective (vanishing points of a photo) SOURCE
- roll tool : quick link to the roll camera tool.
- fly tool : quick link to the fly camera tool.
|
 |
|
RENAME
cometRename tool v1.20. Batch renaming, adding prefix and suffix, etc. SOURCE
|
 |
|
TIMECODE
get the timecode (m:sc:msc) for the current frame
|
 |
|
SHOTVIEW
single click : set all the display parameters, look through the selected camera and prompt for creating the playblast
double click : reset the parameters
|
 |
|
FCHECK
craFcheck tool v1.6.1. fcheck GUI for Maya with auto-fcheck feature (this script is intended to work with 4 digits padded sequences). It also allows to pass some command line parameters to fcheck. SOURCE
|

|
|
MEL EDITOR
Custom Script Editor 1.0.0 Auto-completion of the writing with existing mel functions SOURCE
|
 |
|
INTERACTIVE PLAYBACK
quick link to launch the interactive playback.
|
 |
|
CREATE POLYGON - right click
- Primitives -
Quick links to create default polygonal objects.
- Miscelaneous -
- helix curve generator : helix tool v3.2. Allows to create complex helix curves. SOURCE
- pipe generator : pipe generator v1.1.0. Generates a pipe based on a curve. SOURCE
- building generator : kludge city v1.0. Procedural building generator. SOURCE
- city generator : qtown v1.3.0. Build a fractal city based on selected polygons. SOURCE
|
 |
|
CREATE DYNAMIC - right click
- Hair -
- rope swing : Rope Swing v1.0.0. Create dynamic animateable ropes. SOURCE /!\ Hair dynamic plugin must be loaded
- Particles -
- setup assistant : Particle Setup 1.0.0 A script for automating common particle tasks. SOURCE
- kill volume : this script figures out if you have a particle or nParticle and creates a volume field killng existing particles
- Ndynamics -
- destructor : Destructor tool v2.1. Instance objects to particles for destruction. SOURCE
- Fluids -
- overburn : Overburn tool v1.6. Fluid shaded cloud particles effects. SOURCE
- wmd : Weapons of Mass Destruction tool v2.0.0. Create explosive bombs with fluids. SOURCE
|
 |
|
CREATE SHADERS - right click
- Utilities -
- create wireframe shader :
UI to create and assign a wireframe shader to selected object SOURCE
- assign mib_amb_occlusion : UI to create and assign ambient occlusion output to selected shader SOURCE
- RGBYMC surface shaders : loading Red/Green/Blue/Cyan/Magenta/Yellow surface shaders.
- sdf shader : R = top fallof / G = dirty occlusion / B = fallof
- uvz shader : R = u cord / G = v cord / B = Z object space
- dirt container : container that outputs a noise based on ambient occlusion.
- Miscelaneous -
- ice shader : procedural ice shader.
- snow shader : procedural snow shader.
- cell shading : non-photorealistic shading for Maya. SOURCE
|
 |
|
CREATE DEFORMERS - right click
- jlCollision : simple collision deformer for polygonal objects. SOURCE
- tensionBS :
blendshape based on tension SOURCE
- displaceD : deformer driven by a 2D/3D texture, preview in viewport. SOURCE
|
 |
|
MODELING TOOLS - right click
- facer dock panel : Facer v2.1 dockable panel with shortcuts to very usesul modeling functions and scripts
- randomize transforms :
Object Tweaker v0.3. Control and randomize transforms of selected object(s) or component(s). CONTACT
- array duplication : Array for Maya tool v1.2.1. Duplicate objects with scattering of the transforms. SOURCE
- dupliverts : Dupliverts tool v0.4.7. Duplicates child object(s) and places them on parent object's vertices. SOURCE
- fit geometry : fitMorph tool v2.2. Fit selected objects or components into the shape of other selected objects. SOURCE
- axcrack : AxCrack v1.1 Splits selected polygon surface into pieces SOURCE
|
 |
|
CENTER PIVOT
Center the pivot of the selected object.
|
 |
|
FREEZE TRANSFORMS
Freeze transforms of the selected object.
|
 |
|
DELETE HISTORY
Delete the history of the selected object.
|
 |
|
SELECT HIERARCHY
Select the hierarchy of the selected object.
|
 |
|
MOVE B TO A
Move the second selected object to the transforms of the first selected object.
|
 |
|
TOGGLE COMBI
Combine or separate the selected object(s).
|
 |
|
RIVET
- uv based : select two edges on polygon or select one point on nurbs. SOURCE
- follicle based : djRivet tool v1.6.0. It uses follicles to constrain objects to a surface (poly or nurbs) so they will stick and follow it if it is deformed. First select at least one object, then last select a poly or nurbs surface. SOURCE
|
 |
|
PARENT MASTER
zv_ParentMaster tool v1.3.0. Animate interacting objects with ease. SOURCE
|
 |
|
ATTRIBUTE MANIPULATOR
attributes-manipulator v1.0. Helps to set or randomize any attribute for multiple objects. SOURCE
|
 |
|
ADD NOISE
xyAddChannelNoise tool v0.1. Add/Remove a noise function to the selected attribute(s). SOURCE
|
 |
|
CLEAN KEYS
Delete non-changing values on keyed object.
|
 |
|
CHANGE TANGENT - right click
- Break and Free : break and free weight on selected tangent.
- Default -
quick links to change the default type of tangent.
|
 |
|
MAYA TO AE
mayaToAE tool v1.2.1. Export animation from Maya to After Effects. SOURCE
|
 |
|
SETUP ZDEPTH
Create a projection ramp parented to the selected camera position.
|
 |
|
LIMITED RENDER
Create a sphere parented to the selected camera that will only display/render the objects within its radius.
|
 |
|
TEXTURE MANAGER
FileTextureManager tool v4.0.3. Batch-replace texture paths, create .map files, etc. SOURCE
|
 |
|
3DPAINT OBJ
GoP-Maya to Photoshop tool v1.3.0. Script to send 3D meshes to Photoshop for texturing. SOURCE
|
 |
|
SKINNING TOOLS - right click
- Paint skin weights : quick link to the interactive 3D paint skin weights tool.
- Skin Assistant : skinAssist v1.1. Copy/paste weights, average, transfer, etc. SOURCE
|
 |
|
TOGGLE LOW/HIGH
single click : set the following high-res parameters for the curent renderer
double click : set the following low-res parameters for the curent renderer
MayaSofware
settings |
LOW |
HIGH |
edge anti-aliasing |
low quality |
highest quality |
shading samples |
1 |
5 |
max shading samples |
1 |
10 |
multi pixel filter |
off |
on |
pixel filter type |
- |
gaussian |
pixel filter width (X and Y) |
- |
3 |
raytracing |
on |
on |
reflections |
2 |
10 |
refractions |
2 |
10 |
shadows |
2 |
10 |
resolution |
960x540 |
1920x1080 |
MentalRay
settings |
LOW |
HIGH |
minimum anti-aliasing samples |
-1 |
1 |
maximum anti-aliasing samples |
1 |
3 |
multi-pixel filetring |
triangle |
gauss |
shadow depth |
1 |
5 |
reflections rays |
2 |
10 |
refractions rays |
2 |
10 |
max trace depth |
2 |
10 |
reflection blur limit |
1 |
2 |
refraction blur limit |
1 |
2 |
shadow method |
simple |
segments |
framebuffer data type |
8 Bits |
16 Bits |
final gathering |
on |
on |
final gathering accuracy |
150 |
350 |
resolution |
960x540 |
1920x1080 |
vRay
settings |
LOW |
HIGH |
sampler type |
adaptive dmc |
adaptive dmc |
min subdivs |
1 |
1 |
max subdivs |
3 |
8 |
treshold |
0.05 |
0.004 |
exr format options |
16 Bits |
32 bits |
antialiasing filter type |
triangle |
gaussian |
antialiasing filter size |
1 |
3 |
global illumination |
off |
on |
resolution |
960x540 |
1920x1080 |
|
 |
|
HELP - right click
- ABCshelf v2.7 documentation : you are reading it.
- check for updates : get a look at the ABCshelf releases folder online. |
 |
|
CAMERA TOOLS - right click
- import custom single stereoRig : import custom rig, single stereoscopic pair of cameras (4)
- import custom multi stereoRig : import custom rig, multi stereoscopic pair of cameras (10)
- load maya stereo presets : load the hidden camera creation presets fpr Steroscopy (under Create > Cameras >...) |
 |
|
TOGGLE DISPLAY GUIDES
Show/Hide the frustum, the zero parallax plane and near clip plane at according positions on Center camera.
|
 |
|
LOOK THROUGH ANAGLYPH
Switch to anaglyph mode using the current view. /!\ Current view (Left or Right) AND viewport must be selected.
|
 |
|
RENDER SELECTED CAMERA ONLY
Because I was tired of that !#@$@% bug... here's a little script to force Maya to render the current view (and not the stereo-pair!!!)
|
 |
|
CREATE PAIR FROM SINGLE
Generates a stereo-pair at the positiition of the selected camera.
|
 |
|
MAYA TO NUKE
Export Maya objects, lights and camera data into a format (ie. .nk, or .txt) SOURCE
|